Apparently, this one still exists on the interwebs, I thought nothing came of it and have thought so for about 4-5 years. This was one of the first projects I worked on via Quixel as an intern so it is quite old by now but fun to relive nonetheless. I made vegetation assets, skulls, some rune stones, some rocks, some wooden things, and ground materials as well as other various assets.
I had absolutely no idea how game engines worked back in 2014 and wanted to focus on offline promo stuff more but somehow ended up with a sample of the then brand-new Unity 4 engine. Some of the stuff may very well have been poked around with after the fact by the Unity team, but as far as I know, this entire scene was constructed by me and Wiktor Öhman, but I can't say for sure.