Some of my work on the good old Quixel Suite 2, posted here in celebration of its official retirement. While this tool is obviously obsolete at this point, it remains where I got my start in the industry and I'd still argue NDO beats any contemporary tool when it comes to creating normals.
I was responsible for most usable content within Quixel Suite 2, including the materials, Smart Materials, Masking Patterns, brushes, etc. Some of the base stuff was made from scratch, some based on early prototype Megascans, some scanned by me, and some not. But in the end, nothing in there went untouched by me. Pretty much everything was cleaned up, modified, and/or repaired. Part of it never could be repaired due to the limitations of the software.
I also did extensive QA on the tool and conceptually created many of the features that made it in and many that never did. All of them were ultimately programmed by Teddy Bergsman, of course.
"Smart Materials" have automated functions, such as edge wear and so on, "Base Materials" are basic standard material texture sets with no automation and/or fancy functionality.
Quixel Suite 2 release trailer.
Quixel Preview Orb