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Megascans - Original Vegetation Library

While the Megscans vegetation library is now worked on by multiple artists in multiple countries, at launch, I was the sole creator, later followed by Dan Woje in Australia.

I created the core of our atlas library, which has traveled from outside my mom's apartment into a vast array of game worlds.

Renders are early internal examples and tests, I have no idea who made them. The displayed atlases are of course just a small selection out of the many that were made.

Render by unknown.

Render by unknown.

Render by Daniel Woje.

Render by Daniel Woje.

Render by unknown.

Render by unknown.

Render by unknown.

Render by unknown.

Render by unknown.

Render by unknown.

Render by unknown.

Render by unknown.

A small selection of atlas scans.

A small selection of atlas scans.

An example of a sample set. This was about the practical limit to be able to scan things before the leaves started showing signs of degradation.

An example of a sample set. This was about the practical limit to be able to scan things before the leaves started showing signs of degradation.

You'd be surprised with how many spiders you have in your house after scanning moss.

You'd be surprised with how many spiders you have in your house after scanning moss.

This job makes you do weird things.

This job makes you do weird things.

These dandelions were not thrown away, they started growing here.

These dandelions were not thrown away, they started growing here.